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Oct 29

CUE-R: Beyond the Final Answer in Retrieval-Augmented Generation

As language models shift from single-shot answer generation toward multi-step reasoning that retrieves and consumes evidence mid-inference, evaluating the role of individual retrieved items becomes more important. Existing RAG evaluation typically targets final-answer quality, citation faithfulness, or answer-level attribution, but none of these directly targets the intervention-based, per-evidence-item utility view we study here. We introduce CUE-R, a lightweight intervention-based framework for measuring per-evidence-item operational utility in single-shot RAG using shallow observable retrieval-use traces. CUE-R perturbs individual evidence items via REMOVE, REPLACE, and DUPLICATE operators, then measures changes along three utility axes (correctness, proxy-based grounding faithfulness, and confidence error) plus a trace-divergence signal. We also outline an operational evidence-role taxonomy for interpreting intervention outcomes. Experiments on HotpotQA and 2WikiMultihopQA with Qwen-3 8B and GPT-5.2 reveal a consistent pattern: REMOVE and REPLACE substantially harm correctness and grounding while producing large trace shifts, whereas DUPLICATE is often answer-redundant yet not fully behaviorally neutral. A zero-retrieval control confirms that these effects arise from degradation of meaningful retrieval. A two-support ablation further shows that multi-hop evidence items can interact non-additively: removing both supports harms performance far more than either single removal. Our results suggest that answer-only evaluation misses important evidence effects and that intervention-based utility analysis is a practical complement for RAG evaluation.

intuit Intuit
·
Apr 6 2

How Does Alignment Tuning Shape Representations of Sycophancy and Related Cue-Induced Biases in LLMs?

Modern LLMs are alarmingly susceptible to surprisingly simple immaterial changes of input prompts: a casual hint, an incorrectly labeled few-shot example, or a fake prior assistant turn often flips an originally correct answer. We study where this susceptibility, spanning sycophancy and related cue-induced biases, lives inside the model. Across five model families and seven bias types, we extract a per-bias direction from hidden states and triangulate it through three measures: probing, leave-one-dataset-out (LODO) transfer, and causal intervention. The susceptibility is largely shaped by alignment tuning rather than pretraining: pretrained base models generally cave much less to these biases, and their activations carry much weaker cue-specific signal beyond question content. Within aligned models, each bias has a coherent linear direction that we can both decode and steer along, recovering the unbiased answer across every family we test. The biases do not collapse into a single shared representation, however: cross-bias overlap is model-specific, and even behaviorally similar biases occupy different directions. The same intervention also provides a proof-of-concept debiasing tool, recovering a meaningful share of bias-induced errors while preserving most correct answers across all instruct families. Cue-induced bias is therefore best understood not as a single flaw in LLMs but as a family of causally effective linear directions that are largely shaped by alignment tuning.

  • 5 authors
·
Aug 31

CUEing User Simulators: Calibrated User Embeddings for Multi-Turn Benchmarking

Recent benchmarks rely on user simulators to evaluate AI agents in multi-turn interaction. While existing simulation techniques demonstrate surface fidelity to human style and behavior, ecologically valid interactive benchmarking also requires alignment in when and how agents fail across simulated and real user populations. We find that existing simulators lack outcome calibration: agreement with observed success rates and failure patterns when real users interact with the same agent. We introduce Calibrated User Embeddings (CUE), a framework that both encodes observed sessions and samples continuous representations, then decodes them into persona commands to steer LLMs to act as user simulators without training. Through this, we evaluate user-conditioned replay of past sessions and aggregate metric agreement when sampling novel personas for the same tasks. On τ^2-Bench, CUEd simulators commit fewer simulator-attributed errors and more faithfully reproduce real-user agent failure modes, aggregate success rates, and outcomes for specific task-user pairs than other persona-based simulation methods. These gains coexist with competitive user fidelity as measured using metrics established in prior work. After being fit to mostly customer support interactions, the same CUEd simulators generalize to document creation, math tutoring, and casual conversation, and remain effective across different simulator LLMs without CUE retraining.

  • 2 authors
·
Sep 30

CueCAn: Cue Driven Contextual Attention For Identifying Missing Traffic Signs on Unconstrained Roads

Unconstrained Asian roads often involve poor infrastructure, affecting overall road safety. Missing traffic signs are a regular part of such roads. Missing or non-existing object detection has been studied for locating missing curbs and estimating reasonable regions for pedestrians on road scene images. Such methods involve analyzing task-specific single object cues. In this paper, we present the first and most challenging video dataset for missing objects, with multiple types of traffic signs for which the cues are visible without the signs in the scenes. We refer to it as the Missing Traffic Signs Video Dataset (MTSVD). MTSVD is challenging compared to the previous works in two aspects i) The traffic signs are generally not present in the vicinity of their cues, ii) The traffic signs cues are diverse and unique. Also, MTSVD is the first publicly available missing object dataset. To train the models for identifying missing signs, we complement our dataset with 10K traffic sign tracks, with 40 percent of the traffic signs having cues visible in the scenes. For identifying missing signs, we propose the Cue-driven Contextual Attention units (CueCAn), which we incorporate in our model encoder. We first train the encoder to classify the presence of traffic sign cues and then train the entire segmentation model end-to-end to localize missing traffic signs. Quantitative and qualitative analysis shows that CueCAn significantly improves the performance of base models.

  • 4 authors
·
Mar 5, 2023

CueBench: Advancing Unified Understanding of Context-Aware Video Anomalies in Real-World

How far are deep models from real-world video anomaly understanding (VAU)? Current works typically emphasize on detecting unexpected occurrences deviated from normal patterns or comprehending anomalous events with interpretable descriptions. However, they exhibit only a superficial comprehension of real-world anomalies, with limited breadth in complex principles and subtle context that distinguish the anomalies from normalities, e.g., climbing cliffs with safety gear vs. without it. To this end, we introduce CueBench, the first of its kind Benchmark, devoted to Context-aware video anomalies within a Unified Evaluation framework. We comprehensively establish an event-centric hierarchical taxonomy that anchors two core event types: 14 conditional and 18 absolute anomaly events, defined by their refined semantics from diverse contexts across 174 scenes and 198 attributes. Based on this, we propose to unify and benchmark context-aware VAU with various challenging tasks across recognition, temporal grounding, detection, and anticipation. This also serves as a rigorous and fair probing evaluation suite for generative-discriminative as well as generalized-specialized vision-language models (VLMs). To address the challenges underlying CueBench, we further develop Cue-R1 based on R1-style reinforcement fine-tuning with verifiable, task-aligned, and hierarchy-refined rewards in a unified generative manner. Extensive results on CueBench reveal that, existing VLMs are still far from satisfactory real-world anomaly understanding, while our Cue-R1 surpasses these state-of-the-art approaches by over 24% on average.

  • 9 authors
·
Nov 1, 2025

CuES: A Curiosity-driven and Environment-grounded Synthesis Framework for Agentic RL

Large language model based agents are increasingly deployed in complex, tool augmented environments. While reinforcement learning provides a principled mechanism for such agents to improve through interaction, its effectiveness critically depends on the availability of structured training tasks. In many realistic settings, however, no such tasks exist a challenge we term task scarcity, which has become a key bottleneck for scaling agentic RL. Existing approaches typically assume predefined task collections, an assumption that fails in novel environments where tool semantics and affordances are initially unknown. To address this limitation, we formalize the problem of Task Generation for Agentic RL, where an agent must learn within a given environment that lacks predefined tasks. We propose CuES, a Curiosity driven and Environment grounded Synthesis framework that autonomously generates diverse, executable, and meaningful tasks directly from the environment structure and affordances, without relying on handcrafted seeds or external corpora. CuES drives exploration through intrinsic curiosity, abstracts interaction patterns into reusable task schemas, and refines them through lightweight top down guidance and memory based quality control. Across three representative environments, AppWorld, BFCL, and WebShop, CuES produces task distributions that match or surpass manually curated datasets in both diversity and executability, yielding substantial downstream policy improvements. These results demonstrate that curiosity driven, environment grounded task generation provides a scalable foundation for agents that not only learn how to act, but also learn what to learn. The code is available at https://github.com/modelscope/AgentEvolver/tree/main/research/CuES.

  • 8 authors
·
Dec 1, 2025

On the Reliability of Cue Conflict and Beyond

Understanding how neural networks rely on visual cues offers a human-interpretable view of their internal decision processes. The cue-conflict benchmark has been influential in probing shape-texture preference and in motivating the insight that stronger, human-like shape bias is often associated with improved in-domain performance. However, we find that the current stylization-based instantiation can yield unstable and ambiguous bias estimates. Specifically, stylization may not reliably instantiate perceptually valid and separable cues nor control their relative informativeness, ratio-based bias can obscure absolute cue sensitivity, and restricting evaluation to preselected classes can distort model predictions by ignoring the full decision space. Together, these factors can confound preference with cue validity, cue balance, and recognizability artifacts. We introduce REFINED-BIAS, an integrated dataset and evaluation framework for reliable and interpretable shape-texture bias diagnosis. REFINED-BIAS constructs balanced, human- and model- recognizable cue pairs using explicit definitions of shape and texture, and measures cue-specific sensitivity over the full label space via a ranking-based metric, enabling fairer cross-model comparisons. Across diverse training regimes and architectures, REFINED-BIAS enables fairer cross-model comparison, more faithful diagnosis of shape and texture biases, and clearer empirical conclusions, resolving inconsistencies that prior cue-conflict evaluations could not reliably disambiguate.

  • 5 authors
·
Mar 11

Déjà Cue: Localizing States in Object Histories via Vocabulary-Relative Coordinates

Tracking links observations of the same object through visual change, yet cannot by itself determine when the object is empty or filled, intact or cut. We formulate identity-conditioned state-moment retrieval: given a tracked-object history and alternative state descriptions, localize an interval in which each described state holds. Absolute image-text similarity scores descriptions independently; because every visible frame depicts the same target, shared object compatibility can obscure the state evidence needed to identify the target interval. The alternatives provide the missing reference: evidence for one state should be measured against the others. We introduce Déjà Cue, a training-free framework that turns these alternatives into a vocabulary-relative coordinate system. It subtracts their state-balanced centroid from each description, calibrates frame scores, and scans multiple durations within contiguous visible runs using a frozen encoder. On 78 VOST histories, holding the temporal scan fixed and changing only the query reference nearly doubles R@1 at tIoU 0.5 from 10.3\% to 20.5\% and raises Top-1 tIoU from 16.0\% to 21.5\%. Candidate-rank analyses show that vocabulary-relative queries rank useful intervals higher within the same candidate set. Related state descriptions can therefore serve as an object-specific, query-time coordinate system for reading frozen visual representations.

  • 6 authors
·
Aug 2

Which Shortcut Cues Will DNNs Choose? A Study from the Parameter-Space Perspective

Deep neural networks (DNNs) often rely on easy-to-learn discriminatory features, or cues, that are not necessarily essential to the problem at hand. For example, ducks in an image may be recognized based on their typical background scenery, such as lakes or streams. This phenomenon, also known as shortcut learning, is emerging as a key limitation of the current generation of machine learning models. In this work, we introduce a set of experiments to deepen our understanding of shortcut learning and its implications. We design a training setup with several shortcut cues, named WCST-ML, where each cue is equally conducive to the visual recognition problem at hand. Even under equal opportunities, we observe that (1) certain cues are preferred to others, (2) solutions biased to the easy-to-learn cues tend to converge to relatively flat minima on the loss surface, and (3) the solutions focusing on those preferred cues are far more abundant in the parameter space. We explain the abundance of certain cues via their Kolmogorov (descriptional) complexity: solutions corresponding to Kolmogorov-simple cues are abundant in the parameter space and are thus preferred by DNNs. Our studies are based on the synthetic dataset DSprites and the face dataset UTKFace. In our WCST-ML, we observe that the inborn bias of models leans toward simple cues, such as color and ethnicity. Our findings emphasize the importance of active human intervention to remove the inborn model biases that may cause negative societal impacts.

  • 5 authors
·
Oct 6, 2021

Guided Interpretable Facial Expression Recognition via Spatial Action Unit Cues

Although state-of-the-art classifiers for facial expression recognition (FER) can achieve a high level of accuracy, they lack interpretability, an important feature for end-users. Experts typically associate spatial action units (\aus) from a codebook to facial regions for the visual interpretation of expressions. In this paper, the same expert steps are followed. A new learning strategy is proposed to explicitly incorporate \au cues into classifier training, allowing to train deep interpretable models. During training, this \au codebook is used, along with the input image expression label, and facial landmarks, to construct a \au heatmap that indicates the most discriminative image regions of interest w.r.t the facial expression. This valuable spatial cue is leveraged to train a deep interpretable classifier for FER. This is achieved by constraining the spatial layer features of a classifier to be correlated with \au heatmaps. Using a composite loss, the classifier is trained to correctly classify an image while yielding interpretable visual layer-wise attention correlated with \au maps, simulating the expert decision process. Our strategy only relies on image class expression for supervision, without additional manual annotations. Our new strategy is generic, and can be applied to any deep CNN- or transformer-based classifier without requiring any architectural change or significant additional training time. Our extensive evaluation on two public benchmarks \rafdb, and \affectnet datasets shows that our proposed strategy can improve layer-wise interpretability without degrading classification performance. In addition, we explore a common type of interpretable classifiers that rely on class activation mapping (CAM) methods, and show that our approach can also improve CAM interpretability.

  • 5 authors
·
Jan 31, 2024

SALSA: Spatial Cue-Augmented Log-Spectrogram Features for Polyphonic Sound Event Localization and Detection

Sound event localization and detection (SELD) consists of two subtasks, which are sound event detection and direction-of-arrival estimation. While sound event detection mainly relies on time-frequency patterns to distinguish different sound classes, direction-of-arrival estimation uses amplitude and/or phase differences between microphones to estimate source directions. As a result, it is often difficult to jointly optimize these two subtasks. We propose a novel feature called Spatial cue-Augmented Log-SpectrogrAm (SALSA) with exact time-frequency mapping between the signal power and the source directional cues, which is crucial for resolving overlapping sound sources. The SALSA feature consists of multichannel log-spectrograms stacked along with the normalized principal eigenvector of the spatial covariance matrix at each corresponding time-frequency bin. Depending on the microphone array format, the principal eigenvector can be normalized differently to extract amplitude and/or phase differences between the microphones. As a result, SALSA features are applicable for different microphone array formats such as first-order ambisonics (FOA) and multichannel microphone array (MIC). Experimental results on the TAU-NIGENS Spatial Sound Events 2021 dataset with directional interferences showed that SALSA features outperformed other state-of-the-art features. Specifically, the use of SALSA features in the FOA format increased the F1 score and localization recall by 6% each, compared to the multichannel log-mel spectrograms with intensity vectors. For the MIC format, using SALSA features increased F1 score and localization recall by 16% and 7%, respectively, compared to using multichannel log-mel spectrograms with generalized cross-correlation spectra.

  • 5 authors
·
Oct 1, 2021

CAMELTrack: Context-Aware Multi-cue ExpLoitation for Online Multi-Object Tracking

Online multi-object tracking has been recently dominated by tracking-by-detection (TbD) methods, where recent advances rely on increasingly sophisticated heuristics for tracklet representation, feature fusion, and multi-stage matching. The key strength of TbD lies in its modular design, enabling the integration of specialized off-the-shelf models like motion predictors and re-identification. However, the extensive usage of human-crafted rules for temporal associations makes these methods inherently limited in their ability to capture the complex interplay between various tracking cues. In this work, we introduce CAMEL, a novel association module for Context-Aware Multi-Cue ExpLoitation, that learns resilient association strategies directly from data, breaking free from hand-crafted heuristics while maintaining TbD's valuable modularity. At its core, CAMEL employs two transformer-based modules and relies on a novel association-centric training scheme to effectively model the complex interactions between tracked targets and their various association cues. Unlike end-to-end detection-by-tracking approaches, our method remains lightweight and fast to train while being able to leverage external off-the-shelf models. Our proposed online tracking pipeline, CAMELTrack, achieves state-of-the-art performance on multiple tracking benchmarks. Our code is available at https://github.com/TrackingLaboratory/CAMELTrack.

  • 5 authors
·
May 2, 2025

GThinker: Towards General Multimodal Reasoning via Cue-Guided Rethinking

Despite notable advancements in multimodal reasoning, leading Multimodal Large Language Models (MLLMs) still underperform on vision-centric multimodal reasoning tasks in general scenarios. This shortfall stems from their predominant reliance on logic- and knowledge-based slow thinking strategies, while effective for domains like math and science, fail to integrate visual information effectively during reasoning. Consequently, these models often fail to adequately ground visual cues, resulting in suboptimal performance in tasks that require multiple plausible visual interpretations and inferences. To address this, we present GThinker (General Thinker), a novel reasoning MLLM excelling in multimodal reasoning across general scenarios, mathematics, and science. GThinker introduces Cue-Rethinking, a flexible reasoning pattern that grounds inferences in visual cues and iteratively reinterprets these cues to resolve inconsistencies. Building on this pattern, we further propose a two-stage training pipeline, including pattern-guided cold start and incentive reinforcement learning, designed to enable multimodal reasoning capabilities across domains. Furthermore, to support the training, we construct GThinker-11K, comprising 7K high-quality, iteratively-annotated reasoning paths and 4K curated reinforcement learning samples, filling the data gap toward general multimodal reasoning. Extensive experiments demonstrate that GThinker achieves 81.5% on the challenging comprehensive multimodal reasoning benchmark M^3CoT, surpassing the latest O4-mini model. It also shows an average improvement of 2.1% on general scenario multimodal reasoning benchmarks, while maintaining on-par performance in mathematical reasoning compared to counterpart advanced reasoning models. The code, model, and data will be released soon at https://github.com/jefferyZhan/GThinker.

  • 13 authors
·
Jun 1, 2025

XEmoGPT: An Explainable Multimodal Emotion Recognition Framework with Cue-Level Perception and Reasoning

Explainable Multimodal Emotion Recognition plays a crucial role in applications such as human-computer interaction and social media analytics. However, current approaches struggle with cue-level perception and reasoning due to two main challenges: 1) general-purpose modality encoders are pretrained to capture global structures and general semantics rather than fine-grained emotional cues, resulting in limited sensitivity to emotional signals; and 2) available datasets usually involve a trade-off between annotation quality and scale, which leads to insufficient supervision for emotional cues and ultimately limits cue-level reasoning. Moreover, existing evaluation metrics are inadequate for assessing cue-level reasoning performance. To address these challenges, we propose eXplainable Emotion GPT (XEmoGPT), a novel EMER framework capable of both perceiving and reasoning over emotional cues. It incorporates two specialized modules: the Video Emotional Cue Bridge (VECB) and the Audio Emotional Cue Bridge (AECB), which enhance the video and audio encoders through carefully designed tasks for fine-grained emotional cue perception. To further support cue-level reasoning, we construct a large-scale dataset, EmoCue, designed to teach XEmoGPT how to reason over multimodal emotional cues. In addition, we introduce EmoCue-360, an automated metric that extracts and matches emotional cues using semantic similarity, and release EmoCue-Eval, a benchmark of 400 expert-annotated samples covering diverse emotional scenarios. Experimental results show that XEmoGPT achieves strong performance in both emotional cue perception and reasoning.

  • 9 authors
·
Feb 5

InViC: Intent-aware Visual Cues for Medical Visual Question Answering

Medical visual question answering (Med-VQA) aims to answer clinically relevant questions grounded in medical images. However, existing multimodal large language models (MLLMs) often exhibit shortcut answering, producing plausible responses by exploiting language priors or dataset biases while insufficiently attending to visual evidence. This behavior undermines clinical reliability, especially when subtle imaging findings are decisive. We propose a lightweight plug-in framework, termed Intent-aware Visual Cues (InViC), to explicitly enhance image-based answer generation in medical VQA. InViC introduces a Cue Tokens Extraction (CTE) module that distills dense visual tokens into a compact set of K question-conditioned cue tokens, which serve as structured visual intermediaries injected into the LLM decoder to promote intent-aligned visual evidence. To discourage bypassing of visual information, we further design a two-stage fine-tuning strategy with a cue-bottleneck attention mask. In Stage I, we employ an attention mask to block the LLM's direct view of raw visual features, thereby funneling all visual evidence through the cue pathway. In Stage II, standard causal attention is restored to train the LLM to jointly exploit the visual and cue tokens. We evaluate InViC on three public Med-VQA benchmarks (VQA-RAD, SLAKE, and ImageCLEF VQA-Med 2019) across multiple representative MLLMs. InViC consistently improves over zero-shot inference and standard LoRA fine-tuning, demonstrating that intent-aware visual cues with bottlenecked training is a practical and effective strategy for improving trustworthy Med-VQA.

  • 6 authors
·
Mar 17

Disentangling Pictorial Cue Understanding from Language Bias in VLMs via Depth Ordering Task

In this paper, we study depth perception of vision-language models (VLMs) to isolate the effects of pictorial depth cues and disentangle vision and language influences on model performance. To this end, we combine depth-ordering and odd-one-out psychophysical tasks: the VLMs are presented with images where one object is at different depth relative to other, otherwise identical, objects, and must determine whether the odd-one-out target is closer or farther to the observer. To create stimuli, we generate 2D views from simulated and real 3D scenes while controlling the presence of individual pictorial depth cues, enabling a fine-grained analysis of cue-level contributions. Language effects are examined by varying referring expression clarity. We also introduce a novel metric to quantify vision-vs-language sensitivities. Applying this methodology, we create the Odd-One-Out Depth (O3-D) dataset with 37K real and synthetic images and 147K image-question pairs. Evaluation of 12 open-source and commercial models on O3-D shows under-utilization of depth cues and depth-ordering accuracies between 47% and 56%, with no model above chance level. At the same time, our metric reveals strong linguistic bias in the answers. Neither chain-of-thought (CoT) nor in-context learning (ICL) significantly improves performance, suggesting that static image data alone may be insufficient for depth understanding. All code, the image generation pipeline, and the O3-D dataset are publicly released at https://github.com/lyiqian/o3-d.

  • 3 authors
·
Jun 30

Do Egocentric Video-Language Models Capture Both Hand- and Object-Centric Cues?

Hand-object interaction (HOI) recognition requires capturing both hand manipulations and object transformations. However, existing video-language models often fall into shortcuts by relying on spurious correlations among hands, objects, or environmental context, rather than reasoning from the appearance and dynamics of hands and objects themselves. To address this limitation, we propose a new learning paradigm that combines (i) hand-object masked training, which enables robust reasoning from partial hand or object observations, and (ii) an HOI-dynamics-aware decoder that explicitly learns hand- and object-centric embeddings through auxiliary predictions of their locations and semantics, enhancing sensitivity to both cues. To systematically evaluate such cue-specific reasoning, we introduce Cue-Isolated HOI (CI-HOI), a new evaluation that assesses models' ability to predict actions from hand- and object-related cues independently. To enable CI-HOI, we curate the DEHOI testbed, which separates hand- and object-related observations for disentangled HOI evaluation through inpainting. Using DEHOI, we demonstrate both quantitatively and qualitatively that our training strategy exploits hand- and object-centric information more effectively than existing models. Our approach improves over existing models on DEHOI, standard action recognition, object state recognition, and even robot manipulation action recognition, leading to more robust HOI understanding.

  • 5 authors
·
Jul 8

Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models

World models predict future observations from current experience and actions, yet prediction can depend on observations seen far in the past. Episodic memory preserves past observations for later recall; however, as memory accumulates, it raises a fundamental question: which memories are useful for the current prediction, and which available retrieval cues should be trusted to find them? This is challenging because fixed criteria based on recency, pose overlap, or visual similarity can be unreliable across environments and queries. We propose Future-Aware Recall (FAR), a framework that learns episodic recall from future-aware predictive supervision and adaptive multi-cue scoring. During training, FAR measures predictive utility by the conditional log-likelihood of the realized future given recalled context, approximated by negative diffusion prediction loss, and uses it to train a retriever that remains future-blind at inference. The retriever learns cue-specific relevance and automatically determines which available retrieval cues, such as time, pose, vision, and audio, to trust for each query when selecting memories. Across three complementary settings, FAR outperforms hand-designed recall even with the same retrieval cues, automatically adapts which available cues to trust, and recalls the right history as the world changes. Together, these results establish FAR as a flexible, principled approach to episodic memory access in world models.

kaist-ai KAIST AI
·
Sep 27 2

VideoFlow: Exploiting Temporal Cues for Multi-frame Optical Flow Estimation

We introduce VideoFlow, a novel optical flow estimation framework for videos. In contrast to previous methods that learn to estimate optical flow from two frames, VideoFlow concurrently estimates bi-directional optical flows for multiple frames that are available in videos by sufficiently exploiting temporal cues. We first propose a TRi-frame Optical Flow (TROF) module that estimates bi-directional optical flows for the center frame in a three-frame manner. The information of the frame triplet is iteratively fused onto the center frame. To extend TROF for handling more frames, we further propose a MOtion Propagation (MOP) module that bridges multiple TROFs and propagates motion features between adjacent TROFs. With the iterative flow estimation refinement, the information fused in individual TROFs can be propagated into the whole sequence via MOP. By effectively exploiting video information, VideoFlow presents extraordinary performance, ranking 1st on all public benchmarks. On the Sintel benchmark, VideoFlow achieves 1.649 and 0.991 average end-point-error (AEPE) on the final and clean passes, a 15.1% and 7.6% error reduction from the best-published results (1.943 and 1.073 from FlowFormer++). On the KITTI-2015 benchmark, VideoFlow achieves an F1-all error of 3.65%, a 19.2% error reduction from the best-published result (4.52% from FlowFormer++). Code is released at https://github.com/XiaoyuShi97/VideoFlow.

  • 10 authors
·
Mar 14, 2023

Grounding Task Assistance with Multimodal Cues from a Single Demonstration

A person's demonstration often serves as a key reference for others learning the same task. However, RGB video, the dominant medium for representing these demonstrations, often fails to capture fine-grained contextual cues such as intent, safety-critical environmental factors, and subtle preferences embedded in human behavior. This sensory gap fundamentally limits the ability of Vision Language Models (VLMs) to reason about why actions occur and how they should adapt to individual users. To address this, we introduce MICA (Multimodal Interactive Contextualized Assistance), a framework that improves conversational agents for task assistance by integrating eye gaze and speech cues. MICA segments demonstrations into meaningful sub-tasks and extracts keyframes and captions that capture fine-grained intent and user-specific cues, enabling richer contextual grounding for visual question answering. Evaluations on questions derived from real-time chat-assisted task replication show that multimodal cues significantly improve response quality over frame-based retrieval. Notably, gaze cues alone achieves 93% of speech performance, and their combination yields the highest accuracy. Task type determines the effectiveness of implicit (gaze) vs. explicit (speech) cues, underscoring the need for adaptable multimodal models. These results highlight the limitations of frame-based context and demonstrate the value of multimodal signals for real-world AI task assistance.

  • 5 authors
·
May 2, 2025

From Local Cues to Global Percepts: Emergent Gestalt Organization in Self-Supervised Vision Models

Human vision organizes local cues into coherent global forms using Gestalt principles like closure, proximity, and figure-ground assignment -- functions reliant on global spatial structure. We investigate whether modern vision models show similar behaviors, and under what training conditions these emerge. We find that Vision Transformers (ViTs) trained with Masked Autoencoding (MAE) exhibit activation patterns consistent with Gestalt laws, including illusory contour completion, convexity preference, and dynamic figure-ground segregation. To probe the computational basis, we hypothesize that modeling global dependencies is necessary for Gestalt-like organization. We introduce the Distorted Spatial Relationship Testbench (DiSRT), which evaluates sensitivity to global spatial perturbations while preserving local textures. Using DiSRT, we show that self-supervised models (e.g., MAE, CLIP) outperform supervised baselines and sometimes even exceed human performance. ConvNeXt models trained with MAE also exhibit Gestalt-compatible representations, suggesting such sensitivity can arise without attention architectures. However, classification finetuning degrades this ability. Inspired by biological vision, we show that a Top-K activation sparsity mechanism can restore global sensitivity. Our findings identify training conditions that promote or suppress Gestalt-like perception and establish DiSRT as a diagnostic for global structure sensitivity across models.

  • 6 authors
·
May 31, 2025

SpA2V: Harnessing Spatial Auditory Cues for Audio-driven Spatially-aware Video Generation

Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring semantic information, such as the classes of sounding sources present in the audio, limiting their ability to generate videos with accurate content and spatial composition. In contrast, we humans can not only naturally identify the semantic categories of sounding sources but also determine their deeply encoded spatial attributes, including locations and movement directions. This useful information can be elucidated by considering specific spatial indicators derived from the inherent physical properties of sound, such as loudness or frequency. As prior methods largely ignore this factor, we present SpA2V, the first framework explicitly exploits these spatial auditory cues from audios to generate videos with high semantic and spatial correspondence. SpA2V decomposes the generation process into two stages: 1) Audio-guided Video Planning: We meticulously adapt a state-of-the-art MLLM for a novel task of harnessing spatial and semantic cues from input audio to construct Video Scene Layouts (VSLs). This serves as an intermediate representation to bridge the gap between the audio and video modalities. 2) Layout-grounded Video Generation: We develop an efficient and effective approach to seamlessly integrate VSLs as conditional guidance into pre-trained diffusion models, enabling VSL-grounded video generation in a training-free manner. Extensive experiments demonstrate that SpA2V excels in generating realistic videos with semantic and spatial alignment to the input audios.

  • 5 authors
·
Aug 1, 2025 2

ECR: Manifold-Guided Semantic Cues for Compact Language Models

Compact models often lose the structure of their embedding space. The issue shows up when the capacity is tight or the data spans several languages. Such collapse makes it difficult for downstream tasks to build on the resulting representation. Existing compression methods focus on aligning model outputs at a superficial level but fail to preserve the underlying manifold structure. This mismatch often leads to semantic drift in the compact model, causing both task behavior and linguistic properties to deviate from the reference model. To address those issues, we provide a new framework called Embedding Consistency Regulation (ECR). This framework first derives a set of semantic anchors from teacher embeddings (computed once offline). Then, the compact model learns to maintain consistent geometry around these anchors, without relying on matching logits or internal features. ECR adds only a small projection step at inference, without altering the decoding architecture or its runtime behavior. In experiments on a 100K multilingual corpus, ECR consistently stabilizes training and preserves semantic structure across tasks and languages. It also produces a more compact and task-aligned representation space, enabling low-capacity models to learn cleaner manifolds than conventional baselines. ECR works without teacher outputs and is compatible with, but independent of, distillation. Taken together, our results show that ECR helps compact models better follow task requirements and makes them easier to deploy under strict efficiency or privacy limits.

  • 1 authors
·
Jan 1

PET-DINO: Unifying Visual Cues into Grounding DINO with Prompt-Enriched Training

Open-Set Object Detection (OSOD) enables recognition of novel categories beyond fixed classes but faces challenges in aligning text representations with complex visual concepts and the scarcity of image-text pairs for rare categories. This results in suboptimal performance in specialized domains or with complex objects. Recent visual-prompted methods partially address these issues but often involve complex multi-modal designs and multi-stage optimizations, prolonging the development cycle. Additionally, effective training strategies for data-driven OSOD models remain largely unexplored. To address these challenges, we propose PET-DINO, a universal detector supporting both text and visual prompts. Our Alignment-Friendly Visual Prompt Generation (AFVPG) module builds upon an advanced text-prompted detector, addressing the limitations of text representation guidance and reducing the development cycle. We introduce two prompt-enriched training strategies: Intra-Batch Parallel Prompting (IBP) at the iteration level and Dynamic Memory-Driven Prompting (DMD) at the overall training level. These strategies enable simultaneous modeling of multiple prompt routes, facilitating parallel alignment with diverse real-world usage scenarios. Comprehensive experiments demonstrate that PET-DINO exhibits competitive zero-shot object detection capabilities across various prompt-based detection protocols. These strengths can be attributed to inheritance-based philosophy and prompt-enriched training strategies, which play a critical role in building an effective generic object detector. Project page: https://fuweifuvtoo.github.io/pet-dino.

  • 9 authors
·
Apr 6

ATCTrack: Aligning Target-Context Cues with Dynamic Target States for Robust Vision-Language Tracking

Vision-language tracking aims to locate the target object in the video sequence using a template patch and a language description provided in the initial frame. To achieve robust tracking, especially in complex long-term scenarios that reflect real-world conditions as recently highlighted by MGIT, it is essential not only to characterize the target features but also to utilize the context features related to the target. However, the visual and textual target-context cues derived from the initial prompts generally align only with the initial target state. Due to their dynamic nature, target states are constantly changing, particularly in complex long-term sequences. It is intractable for these cues to continuously guide Vision-Language Trackers (VLTs). Furthermore, for the text prompts with diverse expressions, our experiments reveal that existing VLTs struggle to discern which words pertain to the target or the context, complicating the utilization of textual cues. In this work, we present a novel tracker named ATCTrack, which can obtain multimodal cues Aligned with the dynamic target states through comprehensive Target-Context feature modeling, thereby achieving robust tracking. Specifically, (1) for the visual modality, we propose an effective temporal visual target-context modeling approach that provides the tracker with timely visual cues. (2) For the textual modality, we achieve precise target words identification solely based on textual content, and design an innovative context words calibration method to adaptively utilize auxiliary context words. (3) We conduct extensive experiments on mainstream benchmarks and ATCTrack achieves a new SOTA performance. The code and models will be released at: https://github.com/XiaokunFeng/ATCTrack.

  • 8 authors
·
Jul 25, 2025

Mining Cross-Person Cues for Body-Part Interactiveness Learning in HOI Detection

Human-Object Interaction (HOI) detection plays a crucial role in activity understanding. Though significant progress has been made, interactiveness learning remains a challenging problem in HOI detection: existing methods usually generate redundant negative H-O pair proposals and fail to effectively extract interactive pairs. Though interactiveness has been studied in both whole body- and part- level and facilitates the H-O pairing, previous works only focus on the target person once (i.e., in a local perspective) and overlook the information of the other persons. In this paper, we argue that comparing body-parts of multi-person simultaneously can afford us more useful and supplementary interactiveness cues. That said, to learn body-part interactiveness from a global perspective: when classifying a target person's body-part interactiveness, visual cues are explored not only from herself/himself but also from other persons in the image. We construct body-part saliency maps based on self-attention to mine cross-person informative cues and learn the holistic relationships between all the body-parts. We evaluate the proposed method on widely-used benchmarks HICO-DET and V-COCO. With our new perspective, the holistic global-local body-part interactiveness learning achieves significant improvements over state-of-the-art. Our code is available at https://github.com/enlighten0707/Body-Part-Map-for-Interactiveness.

  • 6 authors
·
Oct 3, 2022

Ego3DPose: Capturing 3D Cues from Binocular Egocentric Views

We present Ego3DPose, a highly accurate binocular egocentric 3D pose reconstruction system. The binocular egocentric setup offers practicality and usefulness in various applications, however, it remains largely under-explored. It has been suffering from low pose estimation accuracy due to viewing distortion, severe self-occlusion, and limited field-of-view of the joints in egocentric 2D images. Here, we notice that two important 3D cues, stereo correspondences, and perspective, contained in the egocentric binocular input are neglected. Current methods heavily rely on 2D image features, implicitly learning 3D information, which introduces biases towards commonly observed motions and leads to low overall accuracy. We observe that they not only fail in challenging occlusion cases but also in estimating visible joint positions. To address these challenges, we propose two novel approaches. First, we design a two-path network architecture with a path that estimates pose per limb independently with its binocular heatmaps. Without full-body information provided, it alleviates bias toward trained full-body distribution. Second, we leverage the egocentric view of body limbs, which exhibits strong perspective variance (e.g., a significantly large-size hand when it is close to the camera). We propose a new perspective-aware representation using trigonometry, enabling the network to estimate the 3D orientation of limbs. Finally, we develop an end-to-end pose reconstruction network that synergizes both techniques. Our comprehensive evaluations demonstrate that Ego3DPose outperforms state-of-the-art models by a pose estimation error (i.e., MPJPE) reduction of 23.1% in the UnrealEgo dataset. Our qualitative results highlight the superiority of our approach across a range of scenarios and challenges.

  • 4 authors
·
Sep 20, 2023

Chain-of-Thought Faithfulness of Reasoning Models Varies with Where and How Preference Cues Are Delivered

Chain-of-thought (CoT) monitoring assumes that reasoning traces faithfully record the information that shapes a model's answer. Existing faithfulness tests often place explicit bias cues in the user message, while agents may encounter preferences through tool returns or raw artifacts. We introduce FACE-Eval (Faithful Attribution of Cue Effects Evaluation), a 5,100-sample evaluation that varies cue location (user message or tool return) and explicitness (direct summary or raw artifact). We measure verbalized commitment among cue-following answers and unverbalized adoption among all cued samples. We evaluate 15 open-weight models from eight families, with total parameters ranging from 4B to 1.60T. Every model has lower verbalized commitment for tool-return than user-message cues and for implicit than explicit cues. Unverbalized adoption is higher for tool-return cues on all 15 models and for implicit cues in 28 of 30 model-channel comparisons. A source-attribution prompt narrows the channel gap on seven models, sometimes by increasing user-channel unverbalized adoption, while telling models that their reasoning will be monitored does not reliably close the gap. We also use two transcript monitors (GPT-5.6-Luna and GPT-4o-mini) to detect preference adoption in the largest model of each family. Across 32 model-channel-explicitness cells, higher unverbalized adoption is associated with lower detection ability for both monitors (Pearson r=-0.54 and r=-0.78, respectively). These results suggest that CoT monitoring may be less reliable when preference information arrives through tools or must be inferred from raw artifacts, within the single-call, prefilled-tool setting tested here.

To Find Waldo You Need Contextual Cues: Debiasing Who's Waldo

We present a debiased dataset for the Person-centric Visual Grounding (PCVG) task first proposed by Cui et al. (2021) in the Who's Waldo dataset. Given an image and a caption, PCVG requires pairing up a person's name mentioned in a caption with a bounding box that points to the person in the image. We find that the original Who's Waldo dataset compiled for this task contains a large number of biased samples that are solvable simply by heuristic methods; for instance, in many cases the first name in the sentence corresponds to the largest bounding box, or the sequence of names in the sentence corresponds to an exact left-to-right order in the image. Naturally, models trained on these biased data lead to over-estimation of performance on the benchmark. To enforce models being correct for the correct reasons, we design automated tools to filter and debias the original dataset by ruling out all examples of insufficient context, such as those with no verb or with a long chain of conjunct names in their captions. Our experiments show that our new sub-sampled dataset contains less bias with much lowered heuristic performances and widened gaps between heuristic and supervised methods. We also demonstrate the same benchmark model trained on our debiased training set outperforms that trained on the original biased (and larger) training set on our debiased test set. We argue our debiased dataset offers the PCVG task a more practical baseline for reliable benchmarking and future improvements.

  • 5 authors
·
Mar 30, 2022

ViLBias: A Framework for Bias Detection using Linguistic and Visual Cues

The integration of Large Language Models (LLMs) and Vision-Language Models (VLMs) opens new avenues for addressing complex challenges in multimodal content analysis, particularly in biased news detection. This study introduces ViLBias, a framework that leverages state of the art LLMs and VLMs to detect linguistic and visual biases in news content, addressing the limitations of traditional text-only approaches. Our contributions include a novel dataset pairing textual content with accompanying visuals from diverse news sources and a hybrid annotation framework, combining LLM-based annotations with human review to enhance quality while reducing costs and improving scalability. We evaluate the efficacy of LLMs and VLMs in identifying biases, revealing their strengths in detecting subtle framing and text-visual inconsistencies. Empirical analysis demonstrates that incorporating visual cues alongside text enhances bias detection accuracy by 3 to 5 %, showcasing the complementary strengths of LLMs in generative reasoning and Small Language Models (SLMs) in classification. This study offers a comprehensive exploration of LLMs and VLMs as tools for detecting multimodal biases in news content, highlighting both their potential and limitations. Our research paves the way for more robust, scalable, and nuanced approaches to media bias detection, contributing to the broader field of natural language processing and multimodal analysis. (The data and code will be made available for research purposes).

  • 10 authors
·
Dec 22, 2024

PatchCue: Enhancing Vision-Language Model Reasoning with Patch-Based Visual Cues

Vision-Language Models (VLMs) have achieved remarkable progress on a wide range of challenging multimodal understanding and reasoning tasks. However, existing reasoning paradigms, such as the classical Chain-of-Thought (CoT), rely solely on textual information and often underutilize important visual cues. While prior work has incorporated pixel-level visual cues, these representations require precise spatial localization, introducing additional learning complexity. To address this, we propose PatchCue, a novel patch-based visual cue paradigm designed to significantly enhance the visual reasoning capabilities of VLMs. By partitioning images into patches and representing cues at the patch level, PatchCue aligns better with human perceptual habits and leverages the patch-tokenized input of modern VLMs. We train VLMs using a two-stage approach: cold-start supervised fine-tuning to output patch-level cues, followed by reinforcement learning with a process-supervised cue reward that guides intermediate visual reasoning steps. Extensive experiments on multiple VLMs and diverse benchmarks, including general visual question answering, complex reasoning, and document understanding, demonstrate that PatchCue consistently improves overall model performance. Our results show that patch-level cues outperform both pixel-level bounding boxes and point-based cues, providing a more effective and cognitively aligned visual reasoning paradigm.

  • 8 authors
·
Mar 5

StylisticBias: A Few Human Visual Cues Drive Most Social Biases in MLLMs

Multimodal large language models (MLLMs) are increasingly deployed in personally and societally consequential settings, yet the visual cues that shape how these models judge people remain poorly understood. Prior work often compares different (groups of) individuals, making it difficult to separate appearance effects from identity differences. We introduce StylisticBias, a controlled benchmark for evaluating attribute-level social bias in MLLMs. We generate 500 photorealistic base faces and create about 50 single-attribute variations per face, producing about 25K images. This design keeps identity fixed and changes one visual attribute at a time. It lets us measure how specific cues shift model judgments. We evaluate six MLLMs across 25 binary social judgment scenarios. We find that age and body type dominate identity-level effects, while fashion style and other visual cues drive the largest attribute-level shifts. We further find that about 15 attributes account for nearly 80\% of the total variation, showing that bias is concentrated in a small set of visual cues. Sensitivity is strongest in judgments that are semantically aligned with appearance, especially socioeconomic and style-related judgments. We release StylisticBias as a benchmark for fine-grained bias evaluation in multimodal models. Code and dataset: https://github.com/timo-cavelius/StylisticBias and https://hf.co/datasets/shaghayegh/stylistic-bias-dataset.

Geometric Distillation from Rectified Stereo: Leveraging Epipolar Cues for Monocular Depth

Monocular depth foundation models have demonstrated remarkable generalization capabilities across diverse environments. However, they continue to struggle with metric depth estimation in diverse environments. This limitation stems from the inherent scale ambiguity of single-view inference, leading to misaligned scale predictions even when the relative geometry is accurate. Conversely, recent multi-view foundation models leverage cross-view cues to learn robust scene-level geometry and consistent scale. Yet, these benefits typically vanish during single-image inference, as the absence of explicit geometric constraints causes performance to degrade. To bridge this gap, we propose a novel framework that transfers the scale-aware geometric priors of multi-view models into monocular depth foundation models. Specifically, we introduce an Epipolar Distillation (EpiDistill), an approach utilizing Rectified Stereo Tokens, which enables the single-view prediction model to retain epipolar attention patterns and maintain geometric consistency without requiring multi-view inputs at inference. Experimental results demonstrate that our method significantly improves zero-shot metric depth estimation, particularly on challenging datasets like ETH3D and DIODE where scale alignment is critical. Furthermore, our approach is model-agnostic, consistently boosting the performance of state-of-the-art ViT-based models, including UniDepthV2 and DepthPro.

  • 2 authors
·
Sep 1

From My View to Yours: Learning Egocentric Cues from Exocentric Video using Privileged Egocentric Supervision

Vision Language Models (VLMs) have achieved strong performance across a wide range of video understanding tasks. However, their viewpoint-invariant training limits their ability to infer egocentric properties, such as human-object interactions, from exocentric video observations. This limitation is particularly critical for applications such as Activities of Daily Living (ADL) monitoring, where understanding egocentric properties is essential but deploying wearable egocentric cameras is often impractical. We propose Ego2ExoVLM, a framework that enables VLMs to infer egocentric properties directly from exocentric videos by leveraging time-synchronized ego-exo video pairs during training. Our key insight is to treat the egocentric viewpoint as privileged supervision, providing rich interaction signals that are available only during training. Ego2ExoVLM consists of two complementary components: Ego2Exo Sequence Distillation, which transfers egocentric reasoning through a language-level sequence distillation objective, and Ego Adaptive Visual Tokens, which encourage the model to surface interaction-relevant cues within exocentric visual representations. To evaluate this capability, we introduce Ego-in-Exo Perception, a benchmark for assessing the understanding of egocentric properties from exocentric videos. We evaluate Ego2ExoVLM on 10 tasks spanning Ego-in-Exo Perception and existing ADL benchmarks, achieving state-of-the-art performance on the ADL-X benchmark suite and consistently outperforming strong baselines on our proposed benchmark. All code, models, and data will be released at https://github.com/dominickrei/EgoExo4ADL.

  • 4 authors
·
Jul 6

On the Tip of the Tongue: First-Token Cueing as a Behavioral Probe of Recall Failures in LLMs

Large language models often answer factual questions incorrectly in closed-book settings, and such errors are usually attributed to missing knowledge. Yet models often encode answers they fail to produce. We show that many closed-book errors are first-token recall failures: the model commits to a wrong first token, but once given the right one it completes the answer and often recognizes it as correct. We study this with First-Token Cueing, a behavioral probe that prefills the response with the first token of the gold answer. Model uncertainty peaks at the first answer token, where it already predicts correctness, and among gold prefixes of any length the first token alone accounts for the largest share of recovered errors. Across 16 open models, this one token corrects between a fifth and a half of the errors on multi-token answers in English QA and improves accuracy in all seven languages of a multilingual benchmark. Most of the errors it corrects are also solved by the model's own sampled reasoning, a criterion for encoded knowledge, and models recognize correct starts they do not produce: they continue a correct start more confidently than an incorrect start of the same answer type and prior probability, yet rarely find it without the gold answer. These results locate a recoverable class of factual errors at the first decoding step, where inference-time methods may gain the most.

GVDepth: Zero-Shot Monocular Depth Estimation for Ground Vehicles based on Probabilistic Cue Fusion

Generalizing metric monocular depth estimation presents a significant challenge due to its ill-posed nature, while the entanglement between camera parameters and depth amplifies issues further, hindering multi-dataset training and zero-shot accuracy. This challenge is particularly evident in autonomous vehicles and mobile robotics, where data is collected with fixed camera setups, limiting the geometric diversity. Yet, this context also presents an opportunity: the fixed relationship between the camera and the ground plane imposes additional perspective geometry constraints, enabling depth regression via vertical image positions of objects. However, this cue is highly susceptible to overfitting, thus we propose a novel canonical representation that maintains consistency across varied camera setups, effectively disentangling depth from specific parameters and enhancing generalization across datasets. We also propose a novel architecture that adaptively and probabilistically fuses depths estimated via object size and vertical image position cues. A comprehensive evaluation demonstrates the effectiveness of the proposed approach on five autonomous driving datasets, achieving accurate metric depth estimation for varying resolutions, aspect ratios and camera setups. Notably, we achieve comparable accuracy to existing zero-shot methods, despite training on a single dataset with a single-camera setup.

  • 4 authors
·
Dec 8, 2024

Delivery, Not Storage: Cue-Anchored Working Memory as a Harness Property for Coding Agents

Coding agents ship with one kind of memory: documents. Instruction files, plan artifacts, and auto-written memory directories are deliberately authored and deliberately retrieved: the agent must choose to write them and choose to read them back. Human expertise runs on a second tier that never gets written down: situationally-bound operational facts (gotchas, locations, local conventions) encoded as a side effect of the work and retrieved involuntarily when the situation cues them. We argue this second tier is the load-bearing one for long-running agents and must be a harness property, not an agent choice. We contribute: (1) a two-tier design theory grounded in the cognitive literature on memory offloading, incidental encoding, and event-based prospective memory, each mapped to an architectural requirement; (2) a cue-anchored memory model where memories carry first-class trigger conditions over a composable vocabulary (path, symbol, semantic, event, temporal), evaluated deterministically by the harness, a composition no surveyed academic or shipped system provides; (3) a controlled evaluation on a real coding task showing that voluntary memory use is near zero even with a pre-seeded store (0 memory operations in 114 turns), that deterministic injection delivered in every seeded run with zero false alarms, and that 39% of intra-session re-reads re-buy content paid for before a compaction boundary; (4) a repeated-compaction decay probe: ten facts held only in conversation vanish at the first summary and stay absent from 106 of 108 compactions, and the deprived agent greps the harness's own session files to rebuild them, while the same facts injected from a harness-owned store arrive intact through all 138 compact-resumes as the final summary carries none. Delivery, not storage, is the product: the reliable memory channel for agents is the one the agent never has to think about.

  • 1 authors
·
Jul 22

StreamOPD: A Post-Training Recipe with Spatio-Temporal Cue Gating for Streaming Video Understanding

Streaming video understanding demands direct responses from the causally observed prefix of an unfolding video. Existing systems add inference-time memory, retrieval, and compression, yet a training-free sliding-window baseline already matches them. We therefore fix a memory-free recent-window protocol and ask how far post-training alone can go. Reinforcement learning with verifiable rewards fits this regime poorly, encouraging long ``think-then-answer'' generations, while on-policy distillation (OPD) supplies dense token-level teacher supervision on student trajectories but is stable only when both models train in thinking mode. These observations lead to StreamOPD, a recipe combining verifiable streaming-video data, thinking-mode OPD, and instruct-mode deployment. It raises StreamingBench from 77.9% to 83.9%---within 0.3 points of the 9B teacher---and improves OVO-Bench excluding its hallucination-detection subtask (HLD) by 9.1 points under unchanged inference. As a teacher-privilege extension, Spatio-Temporal CueGate (ST-CueGate) aggregates cue-versus-no-cue teacher likelihood ratios into a group-relative response score that reweights OPD. It reaches 71.9% on OVO-Bench (excluding HLD) and 64.9% on Video-MME, and is the only variant that stays above the base model on all four benchmarks. Replacing the teacher with a frozen copy of the student's initial policy---on-policy self-distillation---retains most of these gains and lifts HLD to 57.0%, above both the untrained student and the 9B teacher, so abstention loss is not intrinsic to the recipe. We provide a transparent and reproducible reference for open-source streaming-video research.

UniX-Lab UniX Lab
·
Aug 16 2

JM3D & JM3D-LLM: Elevating 3D Representation with Joint Multi-modal Cues

The rising importance of 3D representation learning, pivotal in computer vision, autonomous driving, and robotics, is evident. However, a prevailing trend, which straightforwardly resorted to transferring 2D alignment strategies to the 3D domain, encounters three distinct challenges: (1) Information Degradation: This arises from the alignment of 3D data with mere single-view 2D images and generic texts, neglecting the need for multi-view images and detailed subcategory texts. (2) Insufficient Synergy: These strategies align 3D representations to image and text features individually, hampering the overall optimization for 3D models. (3) Underutilization: The fine-grained information inherent in the learned representations is often not fully exploited, indicating a potential loss in detail. To address these issues, we introduce JM3D, a comprehensive approach integrating point cloud, text, and image. Key contributions include the Structured Multimodal Organizer (SMO), enriching vision-language representation with multiple views and hierarchical text, and the Joint Multi-modal Alignment (JMA), combining language understanding with visual representation. Our advanced model, JM3D-LLM, marries 3D representation with large language models via efficient fine-tuning. Evaluations on ModelNet40 and ScanObjectNN establish JM3D's superiority. The superior performance of JM3D-LLM further underscores the effectiveness of our representation transfer approach. Our code and models are available at https://github.com/Mr-Neko/JM3D.

  • 6 authors
·
Oct 14, 2023

GRIP: Generating Interaction Poses Using Latent Consistency and Spatial Cues

Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment. Consequently, modeling realistic hand-object interactions, including the subtle motion of individual fingers, is critical for applications in computer graphics, computer vision, and mixed reality. Prior work on capturing and modeling humans interacting with objects in 3D focuses on the body and object motion, often ignoring hand pose. In contrast, we introduce GRIP, a learning-based method that takes, as input, the 3D motion of the body and the object, and synthesizes realistic motion for both hands before, during, and after object interaction. As a preliminary step before synthesizing the hand motion, we first use a network, ANet, to denoise the arm motion. Then, we leverage the spatio-temporal relationship between the body and the object to extract two types of novel temporal interaction cues, and use them in a two-stage inference pipeline to generate the hand motion. In the first stage, we introduce a new approach to enforce motion temporal consistency in the latent space (LTC), and generate consistent interaction motions. In the second stage, GRIP generates refined hand poses to avoid hand-object penetrations. Given sequences of noisy body and object motion, GRIP upgrades them to include hand-object interaction. Quantitative experiments and perceptual studies demonstrate that GRIP outperforms baseline methods and generalizes to unseen objects and motions from different motion-capture datasets.

  • 7 authors
·
Aug 22, 2023

DreamDance: Animating Human Images by Enriching 3D Geometry Cues from 2D Poses

In this work, we present DreamDance, a novel method for animating human images using only skeleton pose sequences as conditional inputs. Existing approaches struggle with generating coherent, high-quality content in an efficient and user-friendly manner. Concretely, baseline methods relying on only 2D pose guidance lack the cues of 3D information, leading to suboptimal results, while methods using 3D representation as guidance achieve higher quality but involve a cumbersome and time-intensive process. To address these limitations, DreamDance enriches 3D geometry cues from 2D poses by introducing an efficient diffusion model, enabling high-quality human image animation with various guidance. Our key insight is that human images naturally exhibit multiple levels of correlation, progressing from coarse skeleton poses to fine-grained geometry cues, and further from these geometry cues to explicit appearance details. Capturing such correlations could enrich the guidance signals, facilitating intra-frame coherency and inter-frame consistency. Specifically, we construct the TikTok-Dance5K dataset, comprising 5K high-quality dance videos with detailed frame annotations, including human pose, depth, and normal maps. Next, we introduce a Mutually Aligned Geometry Diffusion Model to generate fine-grained depth and normal maps for enriched guidance. Finally, a Cross-domain Controller incorporates multi-level guidance to animate human images effectively with a video diffusion model. Extensive experiments demonstrate that our method achieves state-of-the-art performance in animating human images.

  • 8 authors
·
Nov 30, 2024

HazyDet: Open-Source Benchmark for Drone-View Object Detection with Depth-Cues in Hazy Scenes

Object detection from aerial platforms under adverse atmospheric conditions, particularly haze, is paramount for robust drone autonomy. Yet, this domain remains largely underexplored, primarily hindered by the absence of specialized benchmarks. To bridge this gap, we present HazyDet, the first, large-scale benchmark specifically designed for drone-view object detection in hazy conditions. Comprising 383,000 real-world instances derived from both naturally hazy captures and synthetically hazed scenes augmented from clear images, HazyDet provides a challenging and realistic testbed for advancing detection algorithms. To address the severe visual degradation induced by haze, we propose the Depth-Conditioned Detector (DeCoDet), a novel architecture that integrates a Depth-Conditioned Kernel to dynamically modulate feature representations based on depth cues. The practical efficacy and robustness of DeCoDet are further enhanced by its training with a Progressive Domain Fine-Tuning (PDFT) strategy to navigate synthetic-to-real domain shifts, and a Scale-Invariant Refurbishment Loss (SIRLoss) to ensure resilient learning from potentially noisy depth annotations. Comprehensive empirical validation on HazyDet substantiates the superiority of our unified DeCoDet framework, which achieves state-of-the-art performance, surpassing the closest competitor by a notable +1.5\% mAP on challenging real-world hazy test scenarios. Our dataset and toolkit are available at https://github.com/GrokCV/HazyDet.

  • 8 authors
·
Sep 29, 2024

Multi-view Surface Reconstruction Using Normal and Reflectance Cues

Achieving high-fidelity 3D surface reconstruction while preserving fine details remains challenging, especially in the presence of materials with complex reflectance properties and without a dense-view setup. In this paper, we introduce a versatile framework that incorporates multi-view normal and optionally reflectance maps into radiance-based surface reconstruction. Our approach employs a pixel-wise joint re-parametrization of reflectance and surface normals, representing them as a vector of radiances under simulated, varying illumination. This formulation enables seamless incorporation into standard surface reconstruction pipelines, such as traditional multi-view stereo (MVS) frameworks or modern neural volume rendering (NVR) ones. Combined with the latter, our approach achieves state-of-the-art performance on multi-view photometric stereo (MVPS) benchmark datasets, including DiLiGenT-MV, LUCES-MV and Skoltech3D. In particular, our method excels in reconstructing fine-grained details and handling challenging visibility conditions. The present paper is an extended version of the earlier conference paper by Brument et al. (in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024), featuring an accelerated and more robust algorithm as well as a broader empirical evaluation. The code and data relative to this article is available at https://github.com/RobinBruneau/RNb-NeuS2.

  • 7 authors
·
Jun 4, 2025

CAPE: A CLIP-Aware Pointing Ensemble of Complementary Heatmap Cues for Embodied Reference Understanding

We address the problem of Embodied Reference Understanding, which involves predicting the object that a person in the scene is referring to through both pointing gesture and language. Accurately identifying the referent requires multimodal understanding: integrating textual instructions, visual pointing, and scene context. However, existing methods often struggle to effectively leverage visual clues for disambiguation. We also observe that, while the referent is often aligned with the head-to-fingertip line, it occasionally aligns more closely with the wrist-to-fingertip line. Therefore, relying on a single line assumption can be overly simplistic and may lead to suboptimal performance. To address this, we propose a dual-model framework, where one model learns from the head-to-fingertip direction and the other from the wrist-to-fingertip direction. We further introduce a Gaussian ray heatmap representation of these lines and use them as input to provide a strong supervisory signal that encourages the model to better attend to pointing cues. To combine the strengths of both models, we present the CLIP-Aware Pointing Ensemble module, which performs a hybrid ensemble based on CLIP features. Additionally, we propose an object center prediction head as an auxiliary task to further enhance referent localization. We validate our approach through extensive experiments and analysis on the benchmark YouRefIt dataset, achieving an improvement of approximately 4 mAP at the 0.25 IoU threshold.

  • 4 authors
·
Jul 29, 2025

RaGS: Unleashing 3D Gaussian Splatting from 4D Radar and Monocular Cues for 3D Object Detection

4D millimeter-wave radar has emerged as a promising sensor for autonomous driving, but effective 3D object detection from both 4D radar and monocular images remains a challenge. Existing fusion approaches typically rely on either instance-based proposals or dense BEV grids, which either lack holistic scene understanding or are limited by rigid grid structures. To address these, we propose RaGS, the first framework to leverage 3D Gaussian Splatting (GS) as representation for fusing 4D radar and monocular cues in 3D object detection. 3D GS naturally suits 3D object detection by modeling the scene as a field of Gaussians, dynamically allocating resources on foreground objects and providing a flexible, resource-efficient solution. RaGS uses a cascaded pipeline to construct and refine the Gaussian field. It starts with the Frustum-based Localization Initiation (FLI), which unprojects foreground pixels to initialize coarse 3D Gaussians positions. Then, the Iterative Multimodal Aggregation (IMA) fuses semantics and geometry, refining the limited Gaussians to the regions of interest. Finally, the Multi-level Gaussian Fusion (MGF) renders the Gaussians into multi-level BEV features for 3D object detection. By dynamically focusing on sparse objects within scenes, RaGS enable object concentrating while offering comprehensive scene perception. Extensive experiments on View-of-Delft, TJ4DRadSet, and OmniHD-Scenes benchmarks demonstrate its state-of-the-art performance. Code will be released.

  • 8 authors
·
Jul 26, 2025

EditIQ: Automated Cinematic Editing of Static Wide-Angle Videos via Dialogue Interpretation and Saliency Cues

We present EditIQ, a completely automated framework for cinematically editing scenes captured via a stationary, large field-of-view and high-resolution camera. From the static camera feed, EditIQ initially generates multiple virtual feeds, emulating a team of cameramen. These virtual camera shots termed rushes are subsequently assembled using an automated editing algorithm, whose objective is to present the viewer with the most vivid scene content. To understand key scene elements and guide the editing process, we employ a two-pronged approach: (1) a large language model (LLM)-based dialogue understanding module to analyze conversational flow, coupled with (2) visual saliency prediction to identify meaningful scene elements and camera shots therefrom. We then formulate cinematic video editing as an energy minimization problem over shot selection, where cinematic constraints determine shot choices, transitions, and continuity. EditIQ synthesizes an aesthetically and visually compelling representation of the original narrative while maintaining cinematic coherence and a smooth viewing experience. Efficacy of EditIQ against competing baselines is demonstrated via a psychophysical study involving twenty participants on the BBC Old School dataset plus eleven theatre performance videos. Video samples from EditIQ can be found at https://editiq-ave.github.io/.

  • 4 authors
·
Feb 4, 2025

Don't Show Pixels, Show Cues: Unlocking Visual Tool Reasoning in Language Models via Perception Programs

Multimodal language models (MLLMs) are increasingly paired with vision tools (e.g., depth, flow, correspondence) to enhance visual reasoning. However, despite access to these tool-generated visual cues, MLLMs often fail to benefit from them. Existing approaches typically feed raw tool outputs into the model, but these dense, pixel-level representations are misaligned with the language-native reasoning strengths of LLMs, leading to weak perception and reliance on language priors. We argue that, in problems where vision tools can provide the necessary visual cues, the bottleneck is not more tool calls or larger MLLMs, it is how tool outputs are represented. We introduce Perception Programs (P^2), a training-free, model-agnostic method that rewrites tool outputs into compact, structured, language-native summaries that MLLMs can directly parse and reason over. Across six perception-centric tasks in BLINK, P^2 consistently yields large improvements over base models and raw tool-augmented baselines. With GPT-5 Mini as the base model, P^2 raises its accuracy from 41.35\% to 86.47\% on multi-view reasoning, from 52.42\% to 81.45\% on relative depth, and achieves a 22\% average gain across tasks, setting new state-of-the-art results. Even on smaller MLLMs, e.g., InternVL3.5-4B and Qwen3VL-4B, we observe 15-40\% absolute gains from P^2, surpassing prior agentic, supervised, and RL-based tool-use methods-without any training or model modifications.

  • 4 authors
·
Apr 13

Fast Autofocusing using Tiny Transformer Networks for Digital Holographic Microscopy

The numerical wavefront backpropagation principle of digital holography confers unique extended focus capabilities, without mechanical displacements along z-axis. However, the determination of the correct focusing distance is a non-trivial and time consuming issue. A deep learning (DL) solution is proposed to cast the autofocusing as a regression problem and tested over both experimental and simulated holograms. Single wavelength digital holograms were recorded by a Digital Holographic Microscope (DHM) with a 10x microscope objective from a patterned target moving in 3D over an axial range of 92 μm. Tiny DL models are proposed and compared such as a tiny Vision Transformer (TViT), tiny VGG16 (TVGG) and a tiny Swin-Transfomer (TSwinT). The proposed tiny networks are compared with their original versions (ViT/B16, VGG16 and Swin-Transformer Tiny) and the main neural networks used in digital holography such as LeNet and AlexNet. The experiments show that the predicted focusing distance Z_R^{Pred} is accurately inferred with an accuracy of 1.2 μm in average in comparison with the DHM depth of field of 15 μm. Numerical simulations show that all tiny models give the Z_R^{Pred} with an error below 0.3 μm. Such a prospect would significantly improve the current capabilities of computer vision position sensing in applications such as 3D microscopy for life sciences or micro-robotics. Moreover, all models reach an inference time on CPU, inferior to 25 ms per inference. In terms of occlusions, TViT based on its Transformer architecture is the most robust.

  • 7 authors
·
Mar 15, 2022

MAMMA: Markerless & Automatic Multi-Person Motion Action Capture

We present MAMMA, a markerless motion-capture pipeline that accurately recovers SMPL-X parameters from multi-view video of two-person interaction sequences. Traditional motion-capture systems rely on physical markers. Although they offer high accuracy, their requirements of specialized hardware, manual marker placement, and extensive post-processing make them costly and time-consuming. Recent learning-based methods attempt to overcome these limitations, but most are designed for single-person capture, rely on sparse keypoints, or struggle with occlusions and physical interactions. In this work, we introduce a method that predicts dense 2D contact-aware surface landmarks conditioned on segmentation masks, enabling person-specific correspondence estimation even under heavy occlusion. We employ a novel architecture that exploits learnable queries for each landmark. We demonstrate that our approach can handle complex person--person interaction and offers greater accuracy than existing methods. To train our network, we construct a large, synthetic multi-view dataset combining human motions from diverse sources, including extreme poses, hand motions, and close interactions. Our dataset yields high-variability synthetic sequences with rich body contact and occlusion, and includes SMPL-X ground-truth annotations with dense 2D landmarks. The result is a system capable of capturing human motion without the need for markers. Our approach offers competitive reconstruction quality compared to commercial marker-based motion-capture solutions, without the extensive manual cleanup. Finally, we address the absence of common benchmarks for dense-landmark prediction and markerless motion capture by introducing two evaluation settings built from real multi-view sequences. Our dataset is available in https://mamma.is.tue.mpg.de for research purposes.

  • 10 authors
·
Apr 6

Shaping AI's Impact on Billions of Lives

Artificial Intelligence (AI), like any transformative technology, has the potential to be a double-edged sword, leading either toward significant advancements or detrimental outcomes for society as a whole. As is often the case when it comes to widely-used technologies in market economies (e.g., cars and semiconductor chips), commercial interest tends to be the predominant guiding factor. The AI community is at risk of becoming polarized to either take a laissez-faire attitude toward AI development, or to call for government overregulation. Between these two poles we argue for the community of AI practitioners to consciously and proactively work for the common good. This paper offers a blueprint for a new type of innovation infrastructure including 18 concrete milestones to guide AI research in that direction. Our view is that we are still in the early days of practical AI, and focused efforts by practitioners, policymakers, and other stakeholders can still maximize the upsides of AI and minimize its downsides. We talked to luminaries such as recent Nobelist John Jumper on science, President Barack Obama on governance, former UN Ambassador and former National Security Advisor Susan Rice on security, philanthropist Eric Schmidt on several topics, and science fiction novelist Neal Stephenson on entertainment. This ongoing dialogue and collaborative effort has produced a comprehensive, realistic view of what the actual impact of AI could be, from a diverse assembly of thinkers with deep understanding of this technology and these domains. From these exchanges, five recurring guidelines emerged, which form the cornerstone of a framework for beginning to harness AI in service of the public good. They not only guide our efforts in discovery but also shape our approach to deploying this transformative technology responsibly and ethically.

  • 9 authors
·
Dec 3, 2024

Order Theory in the Context of Machine Learning

The paper ``Tropical Geometry of Deep Neural Networks'' by L. Zhang et al. introduces an equivalence between integer-valued neural networks (IVNN) with ReLU_{t} and tropical rational functions, which come with a map to polytopes. Here, IVNN refers to a network with integer weights but real biases, and ReLU_{t} is defined as ReLU_{t}(x)=max(x,t) for tinRcup{-infty}. For every poset with n points, there exists a corresponding order polytope, i.e., a convex polytope in the unit cube [0,1]^n whose coordinates obey the inequalities of the poset. We study neural networks whose associated polytope is an order polytope. We then explain how posets with four points induce neural networks that can be interpreted as 2times 2 convolutional filters. These poset filters can be added to any neural network, not only IVNN. Similarly to maxout, poset pooling filters update the weights of the neural network during backpropagation with more precision than average pooling, max pooling, or mixed pooling, without the need to train extra parameters. We report experiments that support our statements. We also define the structure of algebra over the operad of posets on poset neural networks and tropical polynomials. This formalism allows us to study the composition of poset neural network arquitectures and the effect on their corresponding Newton polytopes, via the introduction of the generalization of two operations on polytopes: the Minkowski sum and the convex envelope.

  • 5 authors
·
Dec 8, 2024

Few-shot learning for COVID-19 Chest X-Ray Classification with Imbalanced Data: An Inter vs. Intra Domain Study

Medical image datasets are essential for training models used in computer-aided diagnosis, treatment planning, and medical research. However, some challenges are associated with these datasets, including variability in data distribution, data scarcity, and transfer learning issues when using models pre-trained from generic images. This work studies the effect of these challenges at the intra- and inter-domain level in few-shot learning scenarios with severe data imbalance. For this, we propose a methodology based on Siamese neural networks in which a series of techniques are integrated to mitigate the effects of data scarcity and distribution imbalance. Specifically, different initialization and data augmentation methods are analyzed, and four adaptations to Siamese networks of solutions to deal with imbalanced data are introduced, including data balancing and weighted loss, both separately and combined, and with a different balance of pairing ratios. Moreover, we also assess the inference process considering four classifiers, namely Histogram, kNN, SVM, and Random Forest. Evaluation is performed on three chest X-ray datasets with annotated cases of both positive and negative COVID-19 diagnoses. The accuracy of each technique proposed for the Siamese architecture is analyzed separately and their results are compared to those obtained using equivalent methods on a state-of-the-art CNN. We conclude that the introduced techniques offer promising improvements over the baseline in almost all cases, and that the selection of the technique may vary depending on the amount of data available and the level of imbalance.

  • 4 authors
·
Jan 17, 2024